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Stable Diffusion Particle Audio Reactivity
This project utilized stable diffusion to create brand new images. These images were then broken down on the pixel level into particles. These particles then had their motion and animation decided by audio reactivity. The audio reactivity pushed even further however, and was also the determinate factor in terms of playback speed. A super fun…
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Projection Mapping onto a CityScape
This is a render of a Projection Mapping project I completed, when installed 5 projectors are utilized to map onto every surface of a 3d print of a city thourgh the utilization of the CamSchnappr tool. The city itself was constructed using python in Rhinoceros, a 3d modeling application. The lights move and adjust according…
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What do Machines Fear?
In this work-in-progress project, I built my own Stable Diffusion video generation system. One of the largest strengths of AI is its ability to learn and adapt based on the “food”(Data Inputs, Video, Scripts, anything you can contextualize) that you feed it. This project aims to teach an AI fear, one of the most carnal…
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Phoenix (New Age Classics final work)
this piece is called phoenix. for those unaware the phoenix is a mythical bird, however, the more interesting part about that, at least in relation to this piece is that they “rise from the ashes”. fire is something people often think of as nothing but a pure destructive force, however, it is often also tied…
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Modern Oldies (New Age Classics collection continued)
further exploring the new age old age comparisons from New Age Classics, i wanted to highlight an artist who i think embodies that ideal perfectly, Daniel Arsham. his frequent themes of time and its permeability have always drawn me in, whether that be marble sculptures of pokemon, or his fantastic installations. the base footage i…
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New Age Classics
in this piece i wanted to try my hand at juxtaposition. sculpture, specifically in marble has been a long time inspiration of mine. the way that master sculptures can carve such animated figures out of something as “unmalleable” as rock has always captured me. using dust generation to slowly fill these forms, while also keeping…
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Experiments With Audio Reactivity
in this microproject i was looking to overcome a lot of the shortcomings i had as a new touchdesigner artist, heavy reliance on video bases and overuse of effects and filters. instead i wanted to turn my creative approach on its head and used audio as the base of both pieces.